Tomb Raider: Underworld resume the adventure from where Tomb Raider: Legend left off and address elements of the plot left unexplained in Legend and Tomb Raider: Anniversary. According to Play magazine, Lara "moves as good as she looks [and] no longer moves like a video game character" thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.

Eidos producer Bill Beacham explains more about the development of Tomb Raider Underworld:

"So we've got a next-gen engine. We built it from the ground up, and that just allows us to do so much more with the size of the world, the visual fidelity of the world, how Lara looks, how she moves, and just expanding the gameplay in ways that are true to what you'd expect from a tomb raider game but they are also giving you new ways to explore the environment and deal with the challenges."

Simply breathtaking. This game may just dethrone Uncharted: Drake's Fortune as the PS3's best adventure game! Eidos and Crystal Dynamics will release the game on Windows, Nintendo DS, PS2, PS3, Wii & Xbox 360 in November 2008.